How do I get my australiums to not look like rusty pipes, and instead fully australium? : r/tf2
Team Fortress 2: Mat_Phong 0 | Skial
mat_phong 0
How can i make the dark model turn back into the normal model forever, i been experincing some problems in making it stay has mat_phong 1 but it keeps being mat_phong 0
HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example
is there a way to do "mat_phong 0" without making aussies look like crap : r/tf2